serie of commercials 30" - 2005
studio: Direct2Brain
client: mineral water LETE
credits: Lead VFX TD

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In this project I developed the animation system and supervised the modeling for the main character.

For the models we implemented Poly surfaces in 3dsMAX, for the setup I developed a personal system based on a mix of Skin Modifier, Bones, Helpers, Splines, Animation Constraints, Attribute Holder and SpaceWarps, in this system the character has a jelly behavior and can be animated through specific controls for mouth eyes and hands.

The working time on this project was 2 weeks of preproduction and a medium time of 4 weeks of Post production for each episode